Keyword "PLAY" found in the following publications:
ARTIFICIAL VS HUMAN INTELLIGENCE: A CASE STUDY OF TRANSLATING JOKES BASED ON WORDPLAY
Artificial intelligence (AI) technologies used in professional translation question the effectiveness of human-AI interaction. Deep learning can mimic human ...
The article is devoted to the problem of the formation of video games as a cultural phenomenon. Originally emerging as ...
In accordance with the requirements of the modern professional market, graduates of non-linguistic universities need to have a well-formed ...
This study delves into the nuanced exploration of human emotion, specifically focusing on the manifestation of compassion through ...
Experience shows that purposeful extracurricular and after-school activities have a significant impact on the intellectual development of pupils, contributes ...
GAMES AND PLAY: PATHS TOWARDS CHILDHOOD HUMANIZATION
This paper aims at discussing games and plays and the way children perceive their realities throughout these dynamical processes. The ...
ROLE PLAYS BASED ON THE VIDEOPLOT AT THE LESSONS OF RUSSIAN AS A FOREIGN LANGUAGE
The article covers the problem of using role plays in the process of teaching foreign students. The authors of the ...